Your brand.
Your own game.
Neonic Studio designs and ships fully branded, custom slot, crash, instant-win and table games for licensed operators who want their own IP on the reel. Concept, math, art, sound, certification and deployment, all done in-house by one team that does this every day. Faster than an agency. Cheaper. Yours when it ships.
Four game verticals.
One studio.
Every brand brief is different. We build across the formats players actually engage with, not just the ones an agency happens to know.
Branded slots
Custom themes, paylines and bonus features built around your IP. Your characters, your sound design, your maths model.
- Cluster, Megaways-style, classic 5x3
- RTP 88-98%
- Hold & spin · jackpot · pick bonuses
Crash & multiplier
Fast-cycle multiplier games branded to your operator. Single-tap engagement, social-style chat layer, configurable volatility.
- Provably fair
- Auto-cashout · auto-bet
- Multiplayer rounds
Instant-win & scratch
Lottery-style and scratch games for fast deposit-to-play conversion. Configurable prize tables and brand-themed reveal animations.
- Sub-2s round time
- Mini-games and bonus tiers
- Mobile-first
Table & arcade
Branded table games (blackjack, roulette, baccarat) and arcade-style originals. Animated dealers, your room aesthetic, your camera angles.
- RNG and live-feed compatible
- Configurable side-bets
- Tournament mode
From a brief to a live game.
The studio works in fixed two-week sprints with a single producer assigned to your build. You see something playable at week six. You sign off on art, math and audio in parallel. Certification runs in week ten. Live in twelve.
- Week 1-2 · Concept, theme exploration, maths spec, feature list signed off
- Week 3-4 · Art direction, character design, key animations, audio direction
- Week 5-6 · First playable. RTP simulation. You get hands on the build
- Week 7-9 · Iteration on feel, balancing, bonus tuning, localisation
- Week 10-11 · Independent lab certification (GLI, iTechLabs or BMM)
- Week 12 · Live in your client hub. Your IP, your name, your maths
Three ways
to work with us.
Custom builds aren't one-size. We meet operators where they are: full bespoke, a faster remix of a proven Neonic title, or a license of an existing engine to your brand team.
Why custom games
actually ship with us.
Most agencies that pitch custom games don't run their own maths team, don't own their engine, and don't certify games. We do all three. The result is shorter timelines, lower cost, and a game your players keep coming back to.
- One team, full pipeline. Concept, math, art, sound, code, certification, deployment.
- Battle-tested engine. The same engine behind 200+ live Neonic titles, ready to skin.
- In-house maths team. RTP, volatility, hit-frequency and feature distribution modelled before art begins.
- AI-assisted production. Concept art, audio variants and animation cycles accelerated by our internal toolchain.
- Certification handled. We manage GLI, iTechLabs and BMM submissions on your behalf.
- Multi-jurisdictional from day one. Built to ship into any of our 5 licensed markets simultaneously.
Got an idea
for your own slot?
Send us a one-page brief. We come back inside three working days with a feasibility note, a maths sketch, and a fixed-price proposal. If we move forward, we deliver a first playable in six weeks.